Back 4 blood beta dates1/4/2024 I didn't want to be a sniper at first, thanks to how much fun I had battling with shotguns and axes, but I grew to long for a deck that would emphasize distance attacks while hand-to-hand duties went to my squadmates. Later card unlocks make it easier to kill from afar, heal and revive allies, or stack up your endurance meter (which runs down when you run or use melee attacks).Īs I spent more time playing the beta, I felt genuine excitement in earning the points needed to unlock more deck options. The earliest deck options in the beta strongly emphasize melee, especially when they stack a health bonus for every zombie killed with a melee weapon. This means proper deck-building lets players dial-in various gameplay philosophies-without necessarily guaranteeing their dream cards get dealt every time. AdvertisementĮach player will choose roughly six cards per session (always in a "deal five, pick one" capacity). The biggest differentiator is a better look at its series of gameplay-modifying card decks, and from what I can tell, Turtle Rock Studios has implemented something that should work without demanding players spend a single additional penny on top of the retail price. That core conceit is still here, while this week's testing version adds more near-final polish to the experience. Use guns, melee weapons, and explosive implements to tear through zombies, and juggle health items and tools to get your team from one safe zone to the next. To wit: each of the game's "campaign" zones is broken up into smaller levels, and your squad gets an opportunity to rest, heal, and stock up on supplies at a "safe zone" between each level. Many of B4B's concepts are lifted shamelessly from L4D (if the naming convention with a number "4" didn't clue you in). Build many decks, kill many zedsįor a primer, rewind to my December 2020 look at the game's less-polished alpha version, which sets the stage as follows: Back 4 Blood feels like something approaching a worthy sequel, thanks to a ramping up of engine tech, a clever and fair "card deck" system, and surprisingly entertaining tweaks to humans-versus-zombie PvP combat. You don't have to squint to see the places where the game lacks some Valve-like magic, but it's not enough to drag down the bloody good times. In short, Back 4 Blood already feels like the Left 4 Dead series learned how to count to three. The PvE and PvP modes I've tested feel solid and stable, at least on PC, and they make it easier to determine exactly what Back 4 Blood will feel like as a retail game starting October 12. This version will open up to the public on Thursday, August 12. ahem, Back 4 Blood shambles its way toward launch later this year, this zombie co-op shooter has entered a state that formally counts as a "beta." I've determined this after about six hours playing the game's latest test version, now live for its preorder customers (or anyone who has scored early codes).
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